I’m developing a new iOS game that’s inspired by Sid Meiers’ Railroads! with resources and industries. The main idea is to earn a lot of credits (dollars, euros, etc.).
Gravity One v1.0.2 is now released.
Nothing but some images from the Gravity One.
Gravity One v1.0.1 released.
Gravity One has been approved and released!
Gravity One is now waiting for review by Apple App Store people and I can reflect what have I done.
It was a good project and I learned a lot. Starting from programming with Objective-C to creating achievement icons with GIMP and many things in between.
In the end, creating a game is not a trivial thing to do, although it may seem so. Especially since my game idea was, by design and purpose, simple. But still the development work was not effortless and it’s obvious that the more features you put in a game, more effort it will take. And more effort means more development time and more everything.