iOS Game Dev Update #11

Gravity One is now waiting for review by Apple App Store people and I can reflect what have I done.

It was a good project and I learned a lot. Starting from programming with Objective-C to creating achievement icons with GIMP and many things in between.

In the end, creating a game is not a trivial thing to do, although it may seem so. Especially since my game idea was, by design and purpose, simple. But still the development work was not effortless and it’s obvious that the more features you put in a game, more effort it will take. And more effort means more development time and more everything.

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